Shumin Zhai, Rogier Woltjer
VR 2003
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We developed an interactive system, iTourist, for city trip planning, which encapsulated knowledge of eye-gaze patterns gained from studies of human-human collaboration systems. User study results show that it was possible to sense users' interest based on eye-gaze patterns and manage computer information output accordingly. Study participants could successfully plan their trip with iTourist and positively rated their experience of using it. We demonstrate that eye-gaze could play an important role in managing future multimodal human-computer dialogues. Copyright 2005 ACM.
Shumin Zhai, Rogier Woltjer
VR 2003
Shumin Zhai, Per-Ola Kristensson
CHI 2003
Barton A. Smith, Janet Ho, et al.
ETRA 2000
Paul Ung-Joon Lee, Shumin Zhai
Int. J. Hum. Comput. Stud.