Oded Goldreich, Hugo Krawczyk
Random Structures and Algorithms
This paper initiates a study of the quantitative aspects of randomness in interactive proofs. Our main result, which applies to the equivalent form of IP known as Arthur-Merlin (AM) games, is a randomness-efficient technique for decreasing the error probability. Given an AM proof system for L which achieves error probability 1/3 at the cost of Arthur sending l(n) random bits per round, and given a polynomial k=k(n), we show how to construct an AM proof system for L which, in the same number of rounds as the original proof system, achieves error 2-k(n) at the cost of Arthur sending only O(l+k) random bits per round. Underlying the transformation is a novel sampling method for approximating the average value of an arbitrary function f:{0,1}l → [0,1]. The method evaluates the function on O(∈-2 log γ-1) sample points generated using only O(l + log γ-1) coin tosses to get an estimate which with probability at least 1-δ is within ∈ of the average value of the function. © 1993 Birkhäuser Verlag.
Oded Goldreich, Hugo Krawczyk
Random Structures and Algorithms
Mihir Bellare, Don Coppersmith, et al.
IEEE Trans. Inf. Theory
Mihir Bellare, Chanathip Namprempre, et al.
Journal of Cryptology
Mihir Bellare, John Rompel
FOCS 1994