Conference paper
True 3-D displays for avionics and mission crewstations
Elizabeth A. Sholler, Frederick M. Meyer, et al.
SPIE AeroSense 1997
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Elizabeth A. Sholler, Frederick M. Meyer, et al.
SPIE AeroSense 1997
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SPIE Advanced Lithography 2010
Nanda Kambhatla
ACL 2004
Rafae Bhatti, Elisa Bertino, et al.
Communications of the ACM